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Twilight Imperium 2nd edition med New hopes utvidelsen.
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Frakt fra 39 kr + Trygg betaling 68 kr
Trygg handel med Fiks ferdig
Varen sendes til deg, og du har 24 timer til å inspisere den før pengene overføres til selgeren.
Beskrivelse av varen
Tilstand: Pent brukt - I god stand
Et ikonisk spill som virkelig er en standard for innholdsrike og oppslukende brettspill. Regnes av mange i brettspill-miljøer som verdens beste brettspill. Denne kommer med nevnte utvidelse, og den komboen er ikke lett å få tak i.
Bare hovedspillet koster nesten 800 kr på Ebay + mye frakt. Her får du altså utvidelsen i tillegg.
Dette er 2. utgave, og blir av mange regnet som den beste utgaven. Grunner for det kan du lese her:
"Twilight Imperium games are awesome. All are good, but second edition is my favorite version. This review assumes you have already played fourth edition.
Second Edition has a few mechanics that I enjoy more.
1- Traditional Turn Order: During each players individual turn they do everything they want to do without worrying about action tokens. Once someone's turn is done, it won't be their turn again until the next round. No one forgets whose turn it is. This makes the game go faster, because you don't sit around for five to fifteen minutes waiting for people to go when they don't whose turn it is.
2- Political Phase The Entire Game: The political phase is the very first phase of the game, and it happens throughout the entirety of the game. It has a much more significant impact on the game, and leads to more political negotiations.
3- Trade Agreement Mechanics: In this edition a trade agreement generates 1 money for each planet your trade partner owns. This makes trade agreements more powerful. Not only do they make a more lasting peace, but it also makes you cheer your trade allies expansion too.
4- Money: There is a phase in the game where you get "money" for use in the game. You can save money from round to round. This makes it so that wise budgeting can allow a smaller power to surprise the larger powers with large military build ups. The ability to accumulate wealth over the course of the game makes strategic planning more interesting.
5- No Action Tokens: You are not limited by action tokens, you are only limited by the rule of "you can only move each ship once". It doesn't make sense that a multiplanetary/star-system empire's ships would be unable to move. Such empires surely maintain their fleet in operational condition, thus they should be able to move if ordered to. Such limitations don't really exist in real life, why should they exist in a board game?
6- No Fleet Tokens: Your fleet size is not limited. You can make and maintain as large a fleet of ships as you want, except for fighters. Fighters must be "supported" by larger units. Again, it is space, there is nearly infinite space to fit these ships in a star system, so why would your fleet size be limited by something other than the amount of ships you actually own. Doesn't exist in real life, shouldn't exist in a board game.
7- Numbered Cheese Pieces: These aren't actual pieces of cheese, but the game comes with yellow cardboard triangles to place under your units, to indicate how many of that unit type are in that system. Just because you run out of a piece, does not mean you can't build more. If you can afford to build it and place it on the board, you can. This along with the last two rules makes for much larger battles."
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Sist endret: 13.2.2026 kl. 22:09 ・ FINN-kode: 450962896
